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The Top Ten Car Video Games of yesteryears

Real cars are indeed great. But, can you use your car to catch funky crooks or evil spies? Can you race it in Formula One? Can you race it in the future, say 2560, or in the past, say 1967? Fortunately, we have the car video games and here are the top ten. Start your car racing journey right away by reading through. If something appeals to you, just go buy it, then play it and drive away the everyday stress far far away.

bullet Spy Hunter by Midway (1983)

This extremely successful video game has remained popular for many years. Spy Hunter is an action or driving game where the player is a spy driving an armed sports car. One needs to destroy as many enemy cars as possible while protecting civilian vehicles. The game is a top-down vertical scroller with a vantage point similar to that of a news helicopter. Early versions of the game used the James Bond theme by Monty Norman.

bullet Pole Position by Namco (1982)

Can you beat this? The player controls a Formula One race car and needs to complete a time trial lap with a time limit to qualify for an F1 race at the Fuji Racetrack. After qualifying, the player has to race against other cars in a championship race. Pole Position was the leading arcade game worldwide due to its relatively realistic faux-3D graphics. The somewhat actual Fuji Racetrack circuit and the qualify-to-race format drove junior car geeks crazy acting aloof and superior to everyone else in the arcades.

bullet F-Zero by Nintendo (1991)

F-Zero is a futuristic racing game where pilots race inside plasma-powered hovering craft in an intergalactic Grand Prix at speeds beyond 500 km/h. The game takes place in the year 2560, where multi-billionaires with lazy lifestyles created a new form of entertainment based on the Formula One races called "F-Zero". Players use their speed-boosting skills to navigate through the courses as quickly as possible. The courses are lined with damaging walls and adorned with magnets, mines, and slip zones.

bullet Newman/Haas Racing Featuring Nigel Mansell by   Acclaim (1994)

Nigel Mansell was pretty much the most complete at the time and players in this game are allowed to be Nigel Mansell. This is an adrenaline-pumping real action and precision-detail game. Interestingly, you can retire from a race, or a few in a row, with injuries to the driver, which was perhaps a nod to Mansell's 1993 injury at Phoenix.

bullet Daytona USA by Sega (1995)

At the time of its introduction, Daytona USA was considered the most visually detailed 3D arcade racing game. The player is put behind the wheel of a race car known as the Hornet with the choice of three tracks as well as an automatic or manual transmission. The player's objective is to run faster than the competing cars, and complete the race before time runs out.

bullet Twisted Metal by SingleTrac (1995)

Drivers in modified vehicles destroy other vehicles in an attempt to be the last one alive. The player takes control of one of twelve unique vehicles. While in control of a vehicle, the player can accelerate, steer, brake, reverse, activate the turbo, turn tightly, toggle between and activate weapons using the game controller's d-pad and buttons. The winner meets the organizer of the competition, a mysterious man named Calypso, who will grant the winner a single wish, regardless of price, size or even reality.

bullet WipEout Series by Psygnosis/SCE Liverpool   (1995)

Wipeout is a series of anti-gravity racing games that feature vehicles that hover over futuristic racetracks. Power-ups or pick-ups come in style in the form of offensive weapon and defensive items. The WipEout series is well-known for its fast-paced game play and high-quality 3D visual design, as well as its connection with electronica and electronic dance music. Rave on, racers!

bullet Formula 1 by Psygnosis (1996)

Formula 1 follows the 1995 Formula One season, having 17 tracks, 13 teams and 26 drivers. A special hidden circuit leading the Constructor's Championship is unlocked when the player completes a season after winning every race. The track is a lower-level city circuit in the shape of a Formula One car. There is a cheat code to unlock the hidden circuit. Later tracks have 24 competitors on them instead of 26 because Simtek pulled out of the actual championship after the Monaco Grand Prix. It is still possible to drive a Simtek on any course after Monaco, creating a field of 25 drivers.

bullet Streets of Sim City by Maxis (1997)

The single player game has been brought out as a series of four mission packs each with a different theme and as a different character. The characters can be a courier or a police officer and so on. Completion of levels gives money that the player can use to upgrade the vehicle's tyres, armor, or weapons. In the multiplayer version, there is the death-match style competition against other drivers. In addition, a radar-like map shows the location of important objects, packages and other cars in relation to the player and the city map. Driving around one's own created cities is easily possible and the difficulty settings allow many mission combinations.

bullet Interstate '76 by Activision (1997)

The game is based on the engine used for Activision's MechWarrior 2: 31st Century Combat, and demands a reasonable amount of tactics through the course of the game. The player must balance the vehicle's armor and weapon load-outs most appropriately so as to successfully complete the various missions. In the game's story mode, the player must also manage and repair equipment recovered from the wrecks of opponents. There are four play modes available in the game.

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